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AUTOMOTIVE AND PRODUCT VISUALIZATION
Software used- Blender, Maya, Substance Painter, Unreal Engine



As part of a visualization course- renders for Lamborghini Urus using UE pipeline.



HoloMerch by PHNTM- product renders and cinematics alongside real time team at PHNTM
XBox Series X renders alongside Cinematics Team at Buddha Jones
Product renders- HOLO Merch by PHNTM and XBox Console cinematics by Buddha Jones
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